Teachers / Standards map
Standards mapNGSS alignment
Find a demonstration for the performance expectation you're teaching. Each lesson plan lists its practices and crosscutting concepts too.
| Code | Performance expectation | Lessons |
|---|---|---|
1-PS4-1 | Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate. | Sound You Can See, Musical Bottles, Toy Motor Speaker |
3-5-ETS1-2 | Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem. | Hero's Fountain, Do-Nothing Machine, Ramp Walkers, Balancing Toys, Pulley Power, Balloon in a Bottle, Catching Eggs |
3-PS2-1 | Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object. | Cup Flyers, String Shooter, Tumbling Toy, Ramp Walkers, Balancing Toys, Falling Cones, Upside-Down Water Glass, Solar Motor, Pulley Power, Breaking Pole Paradox, Cartesian Divers, Balloon in a Bottle, Crushing Cans with Water |
3-PS2-2 | Make observations and/or measurements of an object's motion to provide evidence that a pattern can be used to predict future motion. | Sand Pendulum Art, Do-Nothing Machine, Cup Flyers, Tumbling Toy, Come-Back Can, Slow-Wave Loops |
4-PS3-1 | Use evidence to construct an explanation relating the speed of an object to the energy of that object. | Marble Tracks & Loop-the-Loop, High Road, Low Road Race |
4-PS3-4 | Apply scientific ideas to design, test, and refine a device that converts energy from one form to another. | Come-Back Can, Solar Motor, Toy Motor Speaker |
4-PS4-1 | Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move. | Sound You Can See, Musical Bottles, Toy Motor Speaker, Slow-Wave Loops, Echo Speed of Sound |
5-PS1-1 | Develop a model to describe that matter is made of particles too small to be seen. | Hero's Fountain, String Shooter, Siphons, Upside-Down Water Glass, Cartesian Divers, Balloon in a Bottle, Crushing Cans with Water |
5-PS2-1 | Support an argument that the gravitational force exerted by Earth on objects is directed down. | Sand Pendulum Art, Tumbling Toy, Ramp Walkers, Siphons, Balancing Toys, Falling Cones, Crushing Cans with Water |
MS-ETS1-1 | Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution. | Upside-Down Water Glass, Catching Eggs |
MS-PS2-2 | Plan an investigation to provide evidence that the change in an object's motion depends on the sum of the forces on the object and the mass of the object. | Cup Flyers, String Shooter, Falling Cones, Pulley Power, Breaking Pole Paradox, Cartesian Divers, Catching Eggs |
MS-PS3-2 | Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system. | Hero's Fountain, Marble Tracks & Loop-the-Loop, High Road, Low Road Race, Siphons |
MS-PS3-5 | Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object. | Marble Tracks & Loop-the-Loop, High Road, Low Road Race, Come-Back Can, Solar Motor |
MS-PS4-1 | Use mathematical representations to describe a simple model for waves that includes how the amplitude of a wave is related to the energy in a wave. | Sound You Can See, Slow-Wave Loops, Echo Speed of Sound |
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